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Developers Post: CoS Explained..

  The Races of The Citadel of Scorcery (CoS)

Currently (subject to change) there are 6 player usable races:

1) Human:
What you begin as in the game, though you may not remain so forever. The original race created by the Dead Gods. The most populous race in the game.

2) Verduren:
A race that is one with nature.
It was during the Second age that the eldest of the new free races was created. They were the first humans to change their form and in many cases, make it permanent. In an effort to hide themselves from the marauding demons they used their strong powers of Chaos and Elixir to meld themselves with plants. The melding allowed them to blend themselves into the wild and hinder detection by demons seeking humans to feed upon. Their bodies and skin mimicked the foliage around them, and even their temperaments came to be tied to the way of plants, calm even in the face of a storm. These folk eventually came to forge their own society, and the race came to be known as the Verduren.

3) Waerians:
An amphibous race at home underwater or on land.
One group of humans did not believe in these "New Gods", and they sought to escape the ‘gods’ and their destructive religions. They sought a place to hide from the insanity gripping their fellows, and found it in the depths of watery places. Those amongst them descended from Peran’s blood used their powers to give them enhancements in breathing underwater, handling the cold, and methods to move in this new medium. Yet the changes were not so sweeping that they could not return to land when necessary. And so they became cold blooded creatures of both earth and water, and they called themselves the Waerians.

4) Gargoyles:
Their flesh is attuned to the stone of the earth.
The humans that had worshiped teh Demon Lord Garos had even changed their bodies to mimic that of their God. They were called the gargoyles.

5) Tyven:
A small animal race who have little respect for the idea of personal possession.
The fifth free race came to the Reflected Worlds through the machinations of Morphael. Master of creature creation, he made one race more clever than most, but Morphael made the mistake of combining the quick witted and clever fox with humans. He wanted a race with the ability to be his spies. He needed creatures that could move through the wilderness or back alleys with equal ability. Creatures that could be clever enough to spy and steal what they needed, yet strong enough to fight when cornered, and powerful enough with Chaos and Elixir to fight magic with magic. He called them his furry spies, but they called themselves the Tyven.

6) Jenomos:
An small-sized odd race from underground who are avid practical jokers who love creating mischief.
In order to construct his mechanical fortress Morphael used his powers to create a new machine that could modify captive free folk into a breed he called his ‘builders’. The machine reduced their size so they could squeeze around gears, pulleys and counterweights, yet made them inordinately strong to lift heavy metal parts. The magic changed their eyes, making them larger so they could see in the dark recesses, and elongated the fingers of their small hands to make them more dexterous for manipulating small parts. These became known as the Jenemos.

 



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